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Early build · v0.1.0

Get on the island.

One file, nothing to install, no account. Unzip it anywhere and double-click. Your saves go in a folder next to it.

Windows

Windows 10 or 11, 64-bit

A zip with the game in a folder. The first start builds your island, which takes a few seconds; after that it's straight in.

ON ITS WAY. NORMALLY.

v0.1.0 · 64-bit · DirectX 12 or Vulkan

The first time you run it

This build isn't signed yet, so Windows will say it protected your PC. That's it being normal.

  1. 1Click More info
  2. 2Then Run anyway
  3. 3It won't ask again.

Mac and Linux: not yet. The game is built to run on both; the packaging is what's left.

What it needs

Not much.

System
Windows 10 or 11, 64-bit.
Graphics
A graphics card that does DirectX 12 or Vulkan. FAST, BALANCED and PRETTY presets cover a laptop to a big desktop.
Space
About 130 MB, and a little more for your saves.
Hands
Keyboard and mouse, or a gamepad: it works everywhere, menus included.

The controls

Where the keys are.

The island tells you as you go (and F1 has the lot). For the impatient:

  • WASD walk
  • Shift sprint
  • Space jump
  • F get in a vehicle
  • G talk, use
  • E grab, drop
  • LMB punch, throw
  • R flop (on purpose)
  • 1…9 the hotbar
  • WS throttle, brake
  • AD steer
  • Space handbrake
  • Shift boost
  • H horn (or siren, or jingle)
  • R flip it back over
  • QE roll, in the air
  • K the scenic camera
  • F get out
  • ShiftCtrl throttle up, down
  • WS pitch
  • AD roll
  • QE yaw
  • Space brakes
  • Esc the menu
  • Tab the Garage
  • J the Journal
  • L jobs
  • O things to do
  • M the map
  • Y the radio
  • P a photo
  • F5 make something happen
  • RTLT throttle, brake
  • A jump, or boost
  • Y in and out
  • RB handbrake
  • L3 horn
  • Start the menu
  • Back the map
  • D-pad jobs, the radio, things to do

What's new

Lately, on the island.

  1. The trailer's jet comes in low along the canyon road and banks past the camera, which pans after it

  2. The game films its own trailer, and tools/trailer.py cuts it to a score played on the game's instruments

  3. In a job's yellow light and nothing happening? It says why; and a lost work vehicle ends the shift

  4. Normal FM gets two new songs, and every station runs its songs into each other instead of cutting

  5. Taxi fares (and paramedic calls) wait somewhere you can pull up, not on a tunnel's roof

  6. Interstate 0's shield, and SPEED LIMIT 65, a little way into every stretch of it

  7. American towns get American speed limit signs

  8. Amsterdammertjes along the kerbs in the middle of the Dutch village

  9. Bus stops in every town, each with its own country's sign, and town signs that give way

  10. White bicycles on Gewoondorp's fietspaden

  11. Roads that have been driven on: manhole covers in the streets, repair patches and crack sealing out of town

  12. A felled street or park tree stays felled after loading (the town has cleared it away)

  13. Old oaks keep their trunks off the asphalt, and roadside posts snap off instead of stopping a car

  14. The road survey's contact sheets, kept with the game (tools/survey_sheets.py)